Riding transit to California's beaches
California Coastal Commission maps car parking at 1,600+ public access points. A spatial join with Transitland Datasets reveals which trailheads, surf spots, and overlooks can be reached by bus or rail.
Occasional updates on Interline's Transitland data platform
California Coastal Commission maps car parking at 1,600+ public access points. A spatial join with Transitland Datasets reveals which trailheads, surf spots, and overlooks can be reached by bus or rail.
Visualize subway station topologies. Inspect wheelchair-accessible navigation. Transitland's free GTFS-Pathways viewer is powered by Interline Station Editor.
Standard zip hashes are unreliable for GTFS versioning due to variable metadata. Learn to use content-aware checksums to accurately identify unique transit datasets.
Web browsers and text editors can't open GTFS Realtime. But with Transitland, you now can.
We're pleased to announce the release of transitland-lib version 1.0.0. This software library, written in
Our engineering team has recently been refactoring some of the internals of the Transitland website. The main goal has been
Want to build your own display to show when a bus, train, or ferry next departs? Here's a fun Instructables how-to guide.
The GTFS Best Practices guide recommends publishing data for the current data plus at least 7 days in the future. We've used the Transitland archives to assess how many feeds meet this goal.
We've refined Transitland's global map to emphasize where riders can access the most frequent transit service. Thanks to leaders at San Francisco's transit agency for informing this improvement.
We announced the multi-step deprecation of the Transitland v1 API in a blog post in 2019. The time has now come the Interline team to finally turn off the v1 Datastore API.
We are adjusting access to Transitland's GTFS feed version archive to better balance concerns.
Since releasing the global transit map and v2 Vector Tiles API last year, we've added a variety of improvements in functionality and in rendering.